The bosses are also surprisingly not reliant on any outstanding mechanics, and simply brute-forcing them is absolutely viable on Story and possibly even Veteran modes - there are however some things to pay attention to if you have weaker gear or are running on a higher difficulty, and we will note these in the guide. For one, the healing abilities of the story-mandated companion are actually worth a damn this time around, and the enemies are sufficiently balanced. Players will be happy to learn that Secrets of the Enclave is properly balanced on Story Mode, unlike Spirit of Vengeance was, and is easy to complete on this difficulty setting. The whole Flashpoint oozes KotOR nostalgia, complete with a soundtrack with music from the original game, and a very faithful recreation of the Enclave layout, as well as a foray into the iconic crystal caves.
That said, the Republic and Empire enemies are just palette swaps of each other, so there is no functional difference between the two versions - the only differences are in story and appearance. You will progress through 4 areas around and in the Jedi Enclave ruins, with some variation based on the faction of your character. Secrets of the Enclave is a medium-length Flashpoint with a bunch of bonus objectives that can buff out the runtime for completionists, at least the first time around. After a brief conversation, you and two companions whose identity depends on your faction are on your way to Dantooine.
To start Secrets of the Enclave, you can simply press the big "launch" button in your mission tracker, which will take you to Odessen. For more help with that, check out our guide.
If you haven't completed the Spirit of Vengeance mission yet due to the bug making it awfully difficult, you'll have better luck now that the 6.3 update has finally fixed the balance issues. If you've already completed the story mission related to Spirit of Vengeance Flashpoint, upon logging in following the installation of Game Update 6.3, you'll automatically find a new story mission in your tracker. With both factions out to get Malgus once and for all, the Alliance Commander has been informed of his location as well, and sets out to settle the score. Meanwhile, somehow the Empire also learned of his presence on the agricultural world. After a brief encounter in the ruins of the Jedi Enclave, she went to Tython to warn Grandmaster Satele Shan. An old rival of Darth Malgus', she had hoped never to meet the fearsome Sith Lord again, but precisely due to their past she felt his presence on the planet following his arrival.
Meanwhile Aryn Leneer has been living a quiet, unassuming life on Dantooine with her family since leaving the Jedi Order. Darth Malgus, who was healed after his apparent death in the False Emperor Flashpoint and made the new Empire's Wrath went missing in the confusion, presumably going rogue once again and finding a way to neutralize the explosive "failsafe" planted into his skull. The Republic and Sith Empire have renewed their war, though both sides are suffering from a resource crisis preventing them from making a move in the wake of the battle at the Meridian Shipyard.